Tuesday, July 7, 2009

Dk'z, Thank You #1 by Greg Waters



A short comic about death knights and there stunning efforts to PWN ur Face!

Monday, April 27, 2009

Ritual of Decite: A Fight To Remember!

The party moves up a ladder and through a long hall. They find a room at the end. They enter and their waiting for them is the Teifling Rebelion Leader with the Imp on his should and his three skeletal guards. The party was prepared but so were enemy's. During the fight the druid was killed but thanks to the wizard was save and the leader and his guards were finally vanquised but was the campaign over?

Ritual of Decite: A Dragon Naping!

The party finds out that for reason's unknown to them a Dragonborn Cheiften has being kidnapped. They are sent to a ruined castle just out of town to investigate. As they enter the castle lighted by the ranger they are attacked by Spined Devils. They are dispatched quickly and they continue through the castle. In one room they find whicker furniture draped in cloth and a great piano with teeth for keys as they enter a Imp flies out of the piano and through the roof. The continued into another room and down a flight of stairs were they find a dungeon hidden behind a bared door. They enter and notice a Supernal script on the door. They enter the one of two doors and find what seems to be the Cheiften but it is really a succumbus and she quickly mind controls many of they group after a long struggle she is killed and they recieve a key. The key fits into the other jail cell were they find the real Cheiften. He thanks them and they help him escape into the sewers and back to the city but he warns them its not over yet...

Ritual of Decite: Tiefling Problem

The crew splits up and heads out on their separate paths. They head up to the top of the canyon were the tiefling population resides. One group heads to a bar were they encounter a group minor weapon's suppliers working for an overlord. The other group encountered the overlord and his minions outside a tavern. Both groups were successful but when they reported it to a guard they realized they had a new task.

Ritual of Decite: The City Of Dalanar

Our usual gaming group arrive at a city based in the bottom of a canyon. The party decided they would check out a few areas but were all pulled together by a guard seeking them apparently they were well know by their previous adventurer's. They were escorted to the guard's lounge and and informed by the Guard Captain that their was a teifling problem. There had being weapon dealer's corrupting the city. They decided to split up and look for trouble.

Tuesday, January 27, 2009

Murder On The Palasade #1

Are group of heroes has entered the city of Fallcrest after a long days journey. They arrive to see a citizen impaled on a spiked pole atop the city walls. They speak to a group of citizens but the paladin is unable to draw there attention but the wizard easily coaxes an answer out of a young street urchin. He tells them that the impaled man is Councellor Louran, a member of the kings parliament. He also notifies them of the treat and randoms notes being sent by a local cult who are the suspects. They journey through the streets of Falcrest to the kings castle were they are granted permission to go investigate the crime seen of Louran's kidnapping. As they approach his house they must sneak around guards to enter. Once they are inside they examine the crime scene and determine that there was some form of dark magic teleportation spell used nearby. They also find some large boot tracks in the damp soil. But after the long day they choose to rest at a local inn. As they enter they notice a group of men in cloaks getting up and heading to the basement. They follow the down a long winding stair to a sewer which they clumsily attempt to pass. After a few attempts the cross the rushing river of sewage and enter on long tunnel. As they near the end they hear chanting and see an eerie green glow from behind a door. As they push forward they find it was only light reflecting of a mirror coming from another door at the end of the hall the hesitate but finally open the door to find a a glowing green orb with little wood carvings rotating around it in an arcane wave. Being a greedy dwarf Orest tries to steal the orb but ends up putting the tunnel into utter darkness. In the darkness they are attacked by a swarm of ravenous spiders who eat Orest alive. During the fight a member of there party was leaning up against the mirror when it toppled back revealing a hiding passage. They follow the passage into a dark room were they combat the cultist they saw earlier. After a quick struggle they defeat the humans and gather at another door. As the stop to listen they hear a chair being pushed out and heavy foot steps moving towards them...